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Thread: Mega Man 10 Announced for Wii

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    Default Mega Man 10 Announced for Wii

    How does one get ready for a new Mega Man game, anyway? We like to isolate ourselves on top of a mountain and hone our gaming reflexes in cheesy martial-arts movie style. Some others might prefer to play through every single Mega Man title ever released (and there are quite a lot of them). Whatever your chosen training regimen, you'd better get started right away, because the latest installment of the Blue Bomber is headed our way in 2010. Capcom has officially announced that Mega Man 10 is coming to the WiiWare download service this March. Like its previous arcade release, Mega Man 10, will embrace retro platform action and NES-inspired old-school graphics, as well as the series' notorious difficulty curve.

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    The year is 20XX and a suspicious outbreak of Roboenza, a Robot Flu, has broken out. It spreads through the world like wildfire bringing down robots everywhere. Infected robots have rampaged out of control, destroying the city and holding it hostage! Who's behind this mess? It's up to Mega Man to take on this sinister threat and get to the bottom of this viral mystery.

    Through-out Mega Man's newest adventure he'll take on the malfunctioning infected robots and classic-style bosses that can only found in Mega Man games. Each one has their own unique weapons and vulnerabilities. Of course the creator of the original Mega Man, Keiji Inafune, is in charge of directing and supervising those boss character designs and delivers the wildest villains the series has seen yet.

    Great new additions to Mega Man 10 include the option to play as fan-favorite character Proto Man from the start, as well as an all new "Easy Mode" which will allow more fans to indulge in the challenges that make the series great. Additionally, "Mega Man Challenges" mode will allow players to practice their skills and prepare for the intense adventures ahead of them.

    We're curious to know what our readers think about this release. Are you happy for more retro platforming, or do you think this whole 8-bit nostalgia thing is played out?

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