The purpose of this webpage is to provide information (a majority are secret or are hard to find) on the PS3. If you think you know all there is to know about the PS3, read the following and you might learn a thing or two that you didn't know before. It is updated as new information is uncovered in the public, so visit often if you wish to keep up to date on the latest secrets. Please link to this webpage rather than copy the contents.
Super Secrets
With the PS3 power switch in the off position, turn power switch back on while holding down Eject button. This "fan test" mode allows you to clean out the dust inside the PS3. It works for Models CECHG and higher. (Note that a plugged in PS3 Slim does not have a power switch at all and is always in standby).
The following requires the power switch in the back to be on...
Hold Power button down for 6 seconds (while PS3 is on): turns off PS3.
Hold Eject button down for 6 seconds (while PS3 is on): force disc to eject.
Hold Eject button down for 12 seconds (while PS3 is on): reset Blu-ray.
Hold Power button down for two beeps (while PS3 is off): Reset video to lowest settings.
Hold Power button down for three beeps (while PS3 is off): Enter PS3 diagnostic mode (repeat procedure twice)
Hold PS button down on controller for 10 seconds: Turns off Sixaxis or Dualshock 3.
The PS3 can enter a special "Service Mode". When it does the bottom right hand corner of the screen has a red translucent rectangle with the words "Playstation 3. Factory/Service Mode" inside of the rectangle. It is rumored that by plugging a special JIG in the USB port, the PS3 is triggered into Service Mode the next time it boots up. This special mode then accepts firmware code loaded in from the USB port, and allows reflashing the firmware chip.
Each PS3 has a special 512KB EEPROM chip on the motherboard using a SPI Serial Interface Renasas chip.
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PS3 Model Differences
The following chart describes the basic differences between various PS3 model numbers. The chart is broken up into two parts. The first part lists the prefix, while the second part lists the suffix. Combining prefix and suffix allows you to arrive at an actual PS3 model number. All PS3 models have PS1 compatibility via software emulation. For PS2 mode compatibility, models using software emulation have less compatibility with PS2 game titles than models with the Emotion Engine (hardware chip). Later models that had the Graphics Synthesizer chip removed meant no PS2 compatibility at all (hardware or software). The chart is semi-ranked from most important to least important feature, taking into consideration possibility of adding back a missing feature. For example, PS2 and SA-CD compatibility are ranked higher than harddrive size because "once not in the system, it is not there forever". Meanwhile, harddrive capacity and memory card readers allows for upgrading or adding of the capability later. Unimportant cosmetic variations (like color, chrome trim and exact location of ports) are not included. Pink entries indicate not officially released.
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Note that the PS3 model number prefix from above needs a two digit number appended at the end to designate a region. Starting with the PS3 Slim models, the PS3 started using PSP model naming nomenclature, 10xx, 20xx, 30xx. In this case the second generation PS3 (Slim) is CECH-20xx. Therefore, append a two digit Code (suffix) from below to arrive at the actual PS3 model number. For example, a first generation Japanese 60GB PS3 would be designated CECHA00, while the one in North America would be designated CECHA01. A second generation Japanese PS3 Slim would be designated CECH-2000A, while the North American one would be designated CECH-2001A. Both are 120GB models because starting with the PS3 Slim, the harddrive size is variable and a letter is added after the region code to designate the drive size (in this case A=120GB, and B=250GB). Note that although globally some PS3 share the same model prefixes, they are actually different because of their special support for their country and SDTV region (NTSC or PAL), which the suffix code below delineates.
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Sometimes special promotions are created by Sony that introduce or bundle new color, games, or peripherals with a PS3. These promotional PS3 often have additional suffixes added to the model numbers. For example: CECHE01 MG. Although extra games or peripherals are included, the basic PS3 machine follows the same specs as the model prefix. So in this case, the example PS3 above would have the same specs as a CECHE PS3. The following is a chart listing the suffix for these special models. Note that multiple suffixes can be attached at the end. For example, CECHH-CWDM would indicate a Ceramic White CECHH PS3 that includes a Devil May Cry 4 game. If the PS3 does not have a color suffix, it is assumed to be Clear Black in color.
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Sometimes special promotional PS3 are released unique model numbers that are not just appended suffixes. Included in these special one-time offers are often free packaged games. The following lists these unique model numbers that don't follow a pattern.
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Special PS3 Models
The PS3 also comes in three different flavors for developers and retailers.
PS3 Test Unit
Developers get a PS3 Test unit (Debugging Station) that allows it to run unsigned code. The machine is normally labelled Test below the PlayStation 3 logo, and it comes with a testkit. The PS3 model numbers for these Test machines are similar to the the ones for consumers, but instead of the CECH prefix, the model numbers have the DECH prefix. Unlike consumer units, a PS3 Test unit has an extra "Settings"->"Debug Settings" menu in the XMB (XrossMediaBar), which allows many options like downgrading to previous PS3 Test firmwares (available in PS3 Test firmware 2.00 and higher), changing the PS3 region, and treating a USB drive as a Blu-ray drive,. The PS3 Test unit is identical to the consumer PS3 unit hardware-wise, but the different software settings is tailored for allowing easy debugging of programs. By default it is missing Blu-ray movie decryption keys found in the retail PS3, but has decryption keys for running debug encrypted software. The PS3 Test, therefore, cannot decrypt and play retail Blu-ray movie discs, but can run retail PS3 games. In the DECHA models, PS2 games (any region, debug and retail) loading were disabled, but later firmwares allow it.
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Note that an S prefix can be attached to end of the PS3 Test model number, which designates that the unit is made specifically for trade "S"hows, so the TEST logo is not next to the PlayStation 3 logo. In all other purposes though, it is identical to a PS3 Test unit. The A and J designate America or Japan variation.
PS3 Tool Unit
Developers also get a PS3 Tool unit (Reference Tool) that comes with an extra internal harddrive, 512MB of XDR RAM (256MB more than consumer unit), and a full devkit. This unit has extra hardware on board that listens to port 1000, and connecting to this port with a webbrowser opens up a system configuration page, which allows you to set the machine to emulate different models (like 20GB or 60GB model), amount of user memory (512MB XDR or 256MB XDR), and debug or system sofware mode. Early versions of this machine is large and squarish, and does not resemble consumer PS3s, while later versions do.
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PS3 Demonstration Unit
Retailers can obtain a PS3 Demonstration Unit for shop display that puts the machine in a special mode that allows playing PS3 games for only a limited time before rebooting. These Demonstration units can have their Demonstration firmware updated to newer versions by connecting to the internet. The PS3 Demonstration unit is identical (hardware-wise) to the consumer PS3 and the PS3 Test units, with the only difference in software installed and the included 120GB harddrive.
Although the PS3 Demonstration Unit is locked into demonstration mode, you can unlock this mode by entering a secret unlock code (those with firmware less than version 1.5 need not enter code). To unlock, navigate the XMB and highlight the Settings->Security Settings icon. Then press and hold these four buttons: L2, R2, Select, and Square. If the PS3 has firmware less than 1.5, the machine should be unlocked from demonstration mode. For firmware 1.5 and greater, you will be prompted to enter a four digit security code. Depending on the firmware installed (displayed on the corner of the screen), the codes are (NTSC and PAL PS3 may have different codes for a given firmware):
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You can force the machine to go back to demonstration mode by pressing the four button combo again, or turning off and on the PS3. Note that Demonstration PS3 units have certain features disabled. For example, you are not allowed to access the PlayStation Store.
Early PS3 Models
Before the consumer PS3 was released on November 11, 2006, earlier models existed. These models were made for developers and also to test if the system was viable. The earlier models have a prefix of CEB (Cell Evaluation Board).
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Future PS3 Models
Every once and a while, new PS3 models are released by Sony. If you wish to know ahead of time what the new models are, you can visit:
[Only Registered users can see links . Click Here To Register...]
Enter for Grantee Code: AK8
Enter for Product Code: CEC
You should get a listing of the products released by Sony pertaining to the PS3. Check the latest dates to verify rumors of upcoming products. Although they are mainly for peripherals, you may need to leave out the CEC and go through all the list (unfortunately a lot of them) to pinpoint down the products models for PS3. This is how the PSP rumors were confirmed, by enter PSP into the Product Code and leaving AK8 as the Grantee Code
Blu-ray, DVD, PS3, PS2, and PlayStation (PSone) compatibility with PS3
The above PS3 Model chart also displays the compatibility of PS3 with the various video and games formats.
Game compatibility
PS3 games (on Blu-ray discs) are not region locked, but they are released and labelled with numerical regions codes (which seems to match DVD region codes). Any PS3 game from any region will play in any PS3. However, there is the special situation when you try to play back the game in Standard Definition. If the PS3 game only has Standard Definition and Enhanced Definition for either PAL (576i and 576p) or NTSC (480i and 480p), your PS3 must have the same Standard Definition and Enhanced Definition format support, or you won't be able to play it. This is not a problem if you play the game in High Definition (720p, 1080i, 1080p), but there exists the possibility to region lock (based on Blu-ray game region) games if the publisher decides to do so. All PS3 games have a serial number containing a four character prefix, followed by a five digit suffix. The following are the common prefix for PS3 games:
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The first letter indicates the storage format. Normally, it is B for Blu-ray disc format. Other formats may include S = DVD. The second letter indicates if the game is first party (C = Sony), or licensed from third party (L = others). The third letter indicates: A=Asia, J=Japan, U=United States, or E=Europe. The last letter indicates the type: D = Demo, S = Game, M = ?. Note that for some third party games, Sony may take it and repackage with appropriate material for other territories, thus the game become first party as well.
PS2 games are divided into four main regions (NTSC-J, NTSC-U/C, NTSC-C, PAL) and two formats (NTSC or PAL) locked. Note that the PS2 game discs can be single or double layer, although there are very few dual-layer PS2 games (like Metal Gear Solid 2 Substance). The PS3 supports both.
PS1 games (disc-based) are divided into three main region (NTSC-J, NTSC-US, PAL) and two formats (NTSC or PAL) locked. Most early PS (PSone) games are not protected, but later releases (like Metal Gear Solid Integral) have special marks that require special CD lens to read. The PS3 supports reading these protected discs. Note that PS games downloaded from the PlayStation Network store are not region nor format locked as long as you are able to pay (if not free) and download them from the store.
Movie compatibility
For Blu-ray video, the discs are divided into three (A, B, or C) main regions which must match the region of your PS3 for playback. The initial Blu-ray discs that were released supported region codes, but were not enforced, so a PS3 can play Blu-ray discs from any region (this might change in the future).
For DVD playback, the discs are divided into six (from 1 to 6; note 0, 7, and 8 are special cases) main regions and two formats (NTSC or PAL). Not only must your PS3 match the region, it must also support the format as well.
Compatibility Notes
Note that Blu-ray and DVD uses different region coding methods and country division, and they should not be confused with each other. Also note that the above table only applies if you have the latest firmware version installed, which can remove or add format or region lock for DVD playback. For example, the Hong Kong PS3 originally only played back NTSC Region 3 DVD, and with an update supported both NTSC and PAL Region 3 DVD playback. The situation may change, so provide feedback if you note otherwise.
As for model releases and dates, note that although the PS3 was not officially released in China, the majority of them are actually made there, so you can find all sorts of models in that country. The region codes for China designate what they should be if an official PS3 was released.
PS3 Audio
The PS3 supports many different audio formats, either disc based, network streaming, or via fixed and removable flash storage like the internal harddrive and external memory cards. In addition, because most of the advanced audio support is done via software on the Cell, the feature list is constantly changing. The following information is based on the latest firmware at the time of this writing. Feel free to come back for updates to the compatibility charts that follows. Also, because of limited analog output options for surround sound (the AV Multi analog cable only has stereo left and right channels), you need to purchase an Audio (and/or Video) Receiver that support "HDMI in" to enjoy 5.1 or 7.1 surround channels. TOSLINK (optical digital) AV Receivers are not recommended because it has a lower bandwidth and it is also an unprotected link, restricting output of high bandwidth and protected audio. Basic HDMI 1.1 that has 7.1 analog outputs for speakers (and a passthrough HDMI for the video to your HDTV) is recommended. Because of the various ways to connect your speakers to the PS3, how you choose the connection determines the quality of the audio output. Analog storage of music became obsolete with the introduction of the Compact Disc (CD). Now all retail music is stored digitally. Because of this, there are three stages to get audio (in digital form) to your speakers (in analog form).
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Digital versus Analog
The PS3 can do all of the stages above, but depending on the connection, it may skip some of the later stages if you have the right equipment that can handle it. The three main audio output options on the PS3 are the HDMI, TOSLINK (optical digital), and AV Multi cable. HDMI and TOSLINK are digital connections, whereas the AV Multi cable is analog. Both HDMI and TOSLINK can support more than two channels of audio (up to 7.1 for HDMI and 5.1 for TOSLINK), while the AV Multi cable can only support two analog channels (left and right) for connecting directly to the two RCA jacks that lead to your speakers.
Bitstream versus Linear PCM
The PS3 provides options for either "Bitstream" or "Linear PCM" when outputing the audio signal. This option is located in the "Settings->BD/DVD Settings->BD/DVD Audio Output Format(HDMI)" and "Settings->BD/DVD Settings->BD Audio Output Format (Optical)" settings of your XMB. Linear PCM is audio data that is not encoded (nor compressed) and is in it's pure digital form, ready for conversion into analog for the speakers. A regular CD stores all its songs in Linear PCM form. Most audio starting with the DVD store digital data encoded and compressed (like Dolby Digital or Digital Surround). If "Bitstream" option is selected, the PS3 will take this encoded and compressed audio and send it untouched to the HDMI or TOSLINK cable for your external decoder to decode. In other words, the receiver at the other end of the HDMI or TOSLINK must have special chips that can decode and uncompress formats like Dolby Digital and DTS Digital Surround, and then convert the resultant Linear PCM to analog (via a DAC) for the speakers connected to the external decoder. If "Linear PCM" option is selected, the PS3 will actually decode the audio into Linear PCM first, before sending it to the HDMI or TOSLINK. In this case the receiver on the other end of the HDMI or TOSLINK only needs to convert the Linear PCM to analog for the speakers connected to it. Because of the current bandwidth limitations of TOSLINK, choosing Linear PCM (the decoded and uncompressed signal) on this connection limits you to only two channels of audio. For multichannel (like 5.1) over TOSLINK, you must use "bitstream", which uses smaller bandwidth of compressed and encoded data.
Audio Storage Formats
As disc based storage medium became popular it was feasible to store audio digitally. The first digital format was basically the CD (redbook), which stored 44.1kHz of Linear PCM (plain uncompressed and unencoded 16bit digital). In order to store multiple channels (up to 7.1) efficiently, many formats that took advantage of compression and encoding were invented. The DVD introduced 48kHz sample rate, and many types of encoding. The following table describes the various audio formats (those in pink are not supported by PS3).
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"Bitstream"ing of Dolby TrueHD audio is supported on the Slim PS3 (CECH-20xx models and higher). The Fat PS3 must decode the signal internally and output LPCM via the HDMI cable, and it is possible to remap existing channels to the extra rear two channels to keep 7.1 output (Firmware 2.40 and higher). TOSLINK is obviously not supported because of bandwidth issues.
"Bitstream"ing of dts-HD Master Audio is supported on the Slim PS3 also, while the Fat PS3 can, again, only output "Linear PCM" via the HDMI cable.
dts-HD High Resolution Audio (dts-HD HRA) is a lossy format and is supported in the PS3. However decoding is supported for "Linear PCM" in the PS3. dts-HD HRA is dts Digital Surround (the Core) plus any extra frequencies or channels up to 7.1. If selecting "Linear PCM", TOSLINK can only output stereo channels.
HDCD support in PS3
HDCD support is provided via the "bitstream" option. Note that because there is no specific CD option for turning on or off "bitstream", you must trick the PS3 into doing it. Since the CD is already in Linear PCM, the PS3 will normally just output the data (expecting it to be already decoded). HDCD has hidden bits in the Linear PCM that will trigger the external decoder to process the extra 4 bits. So as long as you choose HDMI or TOSLINK, and you use an external decoder that accepts HDCD, you should hear 20bits instead of plain 16bits.
dts 5.1 Music Disc support in PS3
dts 5.1 Music Disc (dts-CD) is supported if 44.1kHz is selected as the only output frequency, and you use an external decoder. Choosing 44.1kHz can be done via the "Music Settings" and "Sound Settings" inside the "Settings" menu of the XMB. The PS3 normally treats all CDs as unencoded Linear PCM and will just take the Linear PCM untouched from the CD and send it down the HDMI or TOSLINK, or convert to analog first before sending it down the AV Multi cable. Because the Linear PCM on the dts-CD is actually encoded 5.1 channels (or 6.1), you must trick the PS3 into sending the data untouched to an external dts-CD decoder via HDMI or TOSLINK (NOT the analog AV Multi). To accomplish this, you must turn off upconversion (48kHz, 88.2kHz and 176kHz must not be selected), otherwise, your signal will sound like FM noise.
DVD-Audio support in PS3
DVD-Audio is not supported in the PS3. However, if the DVD-Audio has a DVD-Video section, the PS3 can play the Dolby Digital, dts Digital Surround, or Linear PCM from it. Note that HDMI 1.2 and higher supports DVD-Audio, but Sony doesn't support it because they have a competing SACD format.
Super Audio Compact Disc (SACD) support in PS3
The PS3 does support SACD (SA-CD) in models CECHF and lower. This is an important feature that unfortunately got removed in some of the later models (CECHG and higher). SACD is basically a DVD-like density disc containing high definition audio. This audio can be in either stereo channel or 5.1 channel, or both. SACD uses DSD (Direct Stream Digital) audio format, which is basically 1-bit encoding at an extremely high bitrate (2.8224MHz) and is compressed in lossless DST (Direct Stream Transfer) format. Many SACD discs are now usually sold as a "hybrid SACD" containing two layers (one DVD layer and one CD layer both on the same side). Do not confuse "hybrid SACD" with "DualDisc" (this format has the two layers, but on opposite sides of the disc). A "hybrid SACD" has the DVD-like density layer containing the SACD portion, while the CD layer contains the regular CD portion (for backwards compatibility with normal CD players). The SACD portion contains both high definition 5.1 channel and high definition stereo channel versions of the songs, while the CD portion contains only the regular stereo channel version of the songs. So if you pop in a hybrid SACD into a PS3, you should see three disc icons: one for regular CD; one for stereo channel SACD; and one for 5.1 channel SACD (note some multichannel SACD can come with less than 5.1 channels).
SACD over HDMI connection
Note that to play back 5.1 channel SACD (lossless), you need to use the HDMI interface (which has multiple pins for decoded multiple Linear PCM channels). You can get maximum 176kHz stereo channel or 5.1 channel Linear PCM output using HDMI. Note that some receivers have limited bandwidth and may downsample to 88.2kHz on multichannel 5.1. Please provide feedback if you cannot obtain 176kHz multichannel 5.1.
SACD over TOSLINK (Optical Digital) connection
The PS3 supports the option for TOSLINK output of SACD audio, however only in stereo channels. The TOSLINK is not fast enough for all 5.1 decoded channels. In an earlier firmware (pre-2.01), choosing TOSLINK will force the PS3 to re-encode the decoded SACD 5.1 channels into DTS 5.1 (lossy) for output (via bitstream) to your external DTS 5.1 decoder. In these earlier firmware, you can avoid the lossy conversion over TOSLINK by deselecting "DTS 5.1 ch." in the TOSLINK "Sound Settings". However, you are then relegated to only two channels of Linear PCM over TOSLINK and PS3 will downsample to 44.1kHz for copy protection measures. Note that conversion to dts 5.1 was REMOVED in firmware 2.01. Downsampling to stereo 44.1kHz is the only option supported in current firmwares.
SACD over AV Multi cable connection
If you choose the AV Multi cable for output, you can only get stereo channels, but they can be up to 176kHz. The PS3 will convert first to Linear PCM and then to analog for your two channel AV Multi cable.
Audio Compatibility Chart
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For dts, backward compatibility is built into format. The dts Digital Surround (5.1) is the basic core of dts, which is 48kHz at 5.1 channels. dts-HD High Resolution Audio is lossy, but provides 24bit/96kHz for 8 (7.1) channels. dts-HD Master Audio is the only lossless version of dts at 8 (7.1) channels. These two dts-HD formats both contain the basic dts Digital Surround (core 5.1) as a fallback for older decoders. Therefore, in the chart above, when playing dts HD HRA or dts HD MA audio formats via bitstream, you may end up with the fallback core dts Digital Surround via TOSLINK because of bandwidth limitations. Also, notice that for TOSLINK (optical digital), selecting Linear PCM will result in only stereo (2) channels (even if the original audio format was lossy like Dolby Digital and dts Digital Surround). Decoded and uncompressed 5.1 channel LPCM data from lossy Dolby Digital and dts Digital Surround consume too much bandwidth for the TOSLINK to handle.
For Dolby Digital, selecting bitstream output of Dolby TrueHD will force the PS3 to output regular Dolby Digital at 640kbps on the Fat PS3, while the Slim PS3 will output the bitsteam fine.
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