=======================
Chapter 1: New Arrivals
=======================
<Objective: Walk to the door>
Hangar Bay
Once you have control, feel free to set the subtitles (I would have tried to
press start as the movie played but you know how that goes).
Move around, get adjusted to the control of Isaac and the camera, then press
select to enter the systems screen. Note that the game doesn't pause and you
can move around like normal as you read; whatever motivates you to do that is
anyone's guess.
In the systems screen you can toggle between the systems. First is the map,
then objectives, then a database, and an inventory screen. Map is always a good
tool, and only the database has a single, short vid to view. So there isn't a
whole lot here right now.
Just turn around and start the training and by going down the hall your CEC
suit will load up the tutorial as you move along; this info is in your database
under "training" if you need it later. First you learn to run, but head to the
left shortly after for a med pack. Then go right to get onto the bay walkway.
*NOTE: CEC stands for Concordance Extraction Corporation, or I guess you could
even call your suit RIG.*
Head down toward the door with your group but feel free to watch the little
vid above the door. Then walk to the door - success!
Just throwing it out there, but the blue lights on your spine is your health
meter, if you didn't know that like a year ago.
<Objective: Open the door>
Flight Lounge
Walk up, the blue door will be highlighted, press X or A, and you're in. You
cannot enter the red door, it's locked.
*NOTE: If this is a second playthrough, feel free to curb stomp the boxes in
here. You can only curb stomp if you have a gun.*
<Objective: Load damage report>
Go inside the lounge and pick up the items on the left. First you must save
at the save station in the corner behind your leader dude. Save, then use the
Locator System (R3) to see that you must open the nearby door. Don't worry,
yet. Just go in and head to the opposite corner to load the damage report onto
the screen.
<Objective: Reach Tram Control>
Hall to Lift Room
Yeah, now you can worry. You can watch your friends get taken out for a while,
then once the door near you is open, RUN! Don't stop, just keep running down
the hall until you hit an elevator, then go inside and press the button. Once
the door is closed you are perfectly safe.
Workshop
Did I get ya? Cool. Now you're not safe yet. Go out and look to the left for
what should be the picture you've seen that gives a big hint "Cut off their
limbs." Pick up the Plasma Cutter on the table and there are two boxes to the
right you can open for some items. Well, go around to where the door is and
before you open it there is some ammo to the left of the door. Pick up the
energy, then stand back from the door, aim, and fire at the purple lines. And
as the hint suggests, aim for the limbs. Shooting off this thing's head does
you no good at all.
*NOTE: Don't miss the two boxes to stomp in here too, since you have a gun.*
*NOTE: That enemy is called a Slasher.*
Tram Control Hallway
Just walk down to the other end and through the door. Go left and down, aiming
so you have light, and keep looking to the debris until something runs by. Then
pick up the 1000 credits on the floor and come back. Heading right brings up
a tiny note about health and then you pick up the green thing on the floor,
a health pack. Then pick up the audio log, orange thing, on the floor and it
will auto-play. Through the door now.
*NOTE: This audio log goes in your database, as will pretty much every piece
of info given to you.*
Tram Control
Turn right for a panel on the wall you can open for creds. Head up to the
windows and they will raise to reveal Hammond and Kendra.
<Objective: Repair damaged tram>
Head to the opposite side and look for two blue lights on two lockers and you
can open both for creds and a med pack. Get both, then come back around and
save at the station on the wall. Don't worry about the big computer where you
entered, you need a data board to use that. Just go through the door that is
unlocked.
Tram Control Hallway 2
*NOTE: You reload by pressing the "use" button while aiming. You can tell your
ammo amount on the gun; hint, it's a number.*
*NOTE: You can use the alternate fire for a horizontal cut, which stays
permanent unless you press the button again.*
*NOTE: At this time I will not mention the green boxes you can curb stomp, so
keep an eye out, and they are hard to miss.*
If you didn't realize, you can zoom in on your map and move it around for
easy viewing of the detailed paths. You are supposed to go right, but let's
go left for some fun. Around the corner you can approach the dead body, but
you would be wise to shoot it first; if an item doesn't fall, good chance the
thing is still playing dead with you. Pick up the items, audio log, save,
and then go back the other way.
Open the door, surprise, and then down the hall for yet one final reminder
you must shoot the limbs.
*NOTE: You can use a small health pack if you've taken enough damage to have
lost a unit of health. Health bar is your blue spine, four units.*
Tram Tunnel
Go left for creds, then right for a Stasis Module by the spazzing door. Use it,
just like slow motion for so many other games only this just affects the thing
you are aiming at. The door is closed and you have about five seconds or so
to get through; there is a recharge port on the right if you somehow waste all
of it.
Access Hallway
Pick up a stasis pack and then save. If you go right there is an item by the
door and a bathroom with a few items, and the lights will go out for a moment,
not long and no enemies appear. Take the door at the left end.
Tram Repair
In the corner nearby is a Power Node in a box on the wall. You can then
activate the panel nearby, then up the walkway to fight with a morph who will
bust out of the wall by the dead guys. Kill it, at least a leg and arm, then
pick up the creds and audio log by the bodies; there is also a stasis recharge
if you really needed to use it.
There is also a box on the wall, but once you open it and grab the creds, of
course another, bigger morph will jump through the adjacent panel on the wall,
so be ready.
Now you must drag the tram into the repair area. You should have already set
the first arm, and it is a permanent grab. For the one on this side the arm
does not stay for very long. Press the panel to send out the arm, use your
stasis to slow it down, then run up the ramp and activate the main panel to
pull in both arms and complete the objective.
*NOTE: Always use recharge stations no matter how little juice you have used.
The stasis meter is the tiny blue circle on your back.*
<Objective: Find Data Board>
As the tram is being repaired, quite loudly I might add, a morph will come
out of the wall by the door. Fell free to use stasis, and I would recommend
you do. Stasis used on these guys seems to last a long time, and once you knock
off two limbs and/or see an item drop, that means you've killed it.
Once that is done, check your objective, map, locator and head back. A new
type of morph teases you in the hall, so wait until he leaves and then go
save your game. Head to the tunnel, slow the door, and then go out. Refill
before going down the tunnel becuase there are two morphs who strike from the
floor vents. One is standard, the other is a leaper. You can try to use stasis
on them if you can hit them, but try to shoot them above all else.
Now backtrack and head down the left path in the hall you started in, you
should have already killed the morph around the corner, save, and then take
the Maintenance Lift down.
<Objective: Find the Maintenance Bay Key>
Maintenance Bay
You start with two Necromorphs, one in front and one to the right. Kill both,
maybe stasis one, and then collect any fallen ammo. To the right is a vent
panel on the wall and a morph does come out when you approach. There is a red
cannister on the ground you can use on this one, the first one, or the third
morph who is walking down the catwalk as well; that's four in total. Kill them
all and then check the map. You can go one of two ways, either left or toward
the elevator, and there is one more monster and a box on a wall at a dead end;
if you come from the upper path, you can use the red cannisters on the monster,
so long as he doesn't come from somewhere else I guess. When done, take the
lift up.
*HARD: I had about six shots entering this area, so you very well will have
less. I just killed the first dude in front of me, then ran to the locked door
in the corner. From here I killed the the other two enemies using the ammo
they dropped. When I went down the ramp I tried to use the cannisters on the
other two that appeared, but that didn't help much. Luckily I had enough ammo
to skirt by, but if you are low on ammo, you'll have to run to the clip in
front of the lift and to that wall box on the lowest level. Remember, you have
melee attacks and should have plenty of health (if you didn't get the tip,
you cannot rely on the cannisters to kill these enemies).*
There's a box on the wall to the left, then be ready for the monster hiding in
the dead bodies. Kill it, be ready for another down the walkway, and then you
are free to grab the key, energy, and text log. One more morph as you head back
to the lift; take it back down.
<Objective: Find Data Board>
Another monster who attacks when the lift doors open, so be ready. Use your
locator to go right and then up the ramp to the locked door. Use the key and
go in for a single open locker, the Data Board, and an Upgrade Bench. Use the
bench to spend those power nodes to upgrade either your Cutter, RIG suit, or
Stasis power. I believe that for all you have to start where the arrow points
and there of course needs to be something in that spot or there's no reaons to
use it. So pretty much you only have power and capacity for you Cutter. Get
both and exit.
<Objective: Call the Tram>
Leaving the room you are attacked by a morph over the rail, and hopefully you
can pop that red tank to blow him up, then look to your right for one more
enemy. When you head back to the door to exit, beware the dead-looking morph
on the ground because he is alive, so be ready, or run by and into the lift,
I think (just shoot it).
Go back up and be ready for a morph to blaze in and attack. Then go save now,
or save at Tram Control. Get back to the main room (the windows auto-open once
you enter FYI), insert the board into the big computer by the opposite door,
then use the smaller computer by the window to call the tram. Save again after
the other two are safe and then start heading back the way you came.
<Objective: Return to Kellion>
*NOTE: I hope you realize you can only carry so many items, so use small med
packs when full or toss them to take on more items. And of course, reload at
all times.*
Just go back the way you came, use the locator if you must, and there are
really no enemies from the control room to the workshop lift; bit watery in the
workshop though. Once up, you're kinda baited by one of those morphs you fled
from earlier; noticed I used the word "baited." Follow him around the corner
twice and he will jump into a vent. You have better run to this corner and
then be ready for an ambush from both sides by two monsters, so freeze either
one and quickly pick apart the other.
*HARD: If low on ammo, just run to the exit door, freeze the morph, wait a
while for the door to open, and go through. This is one of the few times when
enemies don't crawl the vents to the next area.*
Then it's all safe in the flight lounge, and I guess you are contacted by one
of the "red shirts" from your party. Save and then back to the ship. A leaper
will drop down on the catwalk as you approach, so freeze if you can and then
cut those limbs off.
Head into the ship and load the damage report. After you see the stuff hit
the fan, turn and run out the ship for a short clip. Once you are back in
control, you can run all the way down the end of this walkway, it's open, or
just fight off the four Necromorphs right here, whatever works for you, but
try to save any Stasis for the leaper one.
<Objective: Go to the Medical Deck>
Then listen to the vid from your friends as you make your way back toward
the lounge. Now instead of going right down the path you took, just use the
door on the left that is now open.
Hallway to Tram
Go right into a bathroom, and aside from any graffiti to read, there is a
large med pack on the men's side, and no monsters for once. Then go out, open
the boxes, and take the lift down to the Tram.
Tram Station
There is a store terminal in front of you, so let's use it. At the store you
can buy a Pulse Rifle or Line Gun, suit upgrade, power node, or items you
can find all over. I think you should get the suit upgrade if you have the
dough (I was just 200 over). Even if you don't, I would consider saving up for
it because unless you really can't handle these bad guys, which you should be
able to, then I guess you can buy a gun. Again, get the upgrade, you could
even sell some of your bigger health packs from the inventory screen.
As far as inventory, the upgrade gives you three extra slots. You don't need
the large med pack, and if you keep all your small packs you should only need
one medium pack at the most. Of course if you don't have enough items to make
these decisions, keep everything you got. You need the energy, stasis module,
and it's easy to carry all your small health packs. Carry one, two at the most,
medium packs. I guess you could sell them, but just store them for now.
Then you can use the bench if you've somehow obtained any nodes, then get on
the tram to end this chapter. Save of course.
Reply With Quote
Bookmarks